Redmoon Saga

Created By: Axis / Fallon
Release Date: August 2000
Engine: RM2000

After the RPG Maker 2000 english translation was released, a few of the first submitted games were probably really bad. Although mainstream JRPGs and the RM95 catalogue existed to take notes from, RPG Making software on the internet was only starting to gain momentum. A Blurred Line is one of the earlier games considered a classic even to this day, but what notables came before? Aside from the Don’s Adventures sample game, what games stood out from the rest in such an early time period? Redmoon Saga is considered one of them. Created 2 months after the RPGMaker 2000 translation had been released, clocking in at around 1 hour squeezed into 15 maps, this demo managed to impress people at the time.

From the moment I opened this game in RM2k,just looking through the maps, I could already tell that the author really had given some time and effort to his game. I didn’t get disappointed when I first started to play either, a cool title screen and an amazing intro was what I first got to notice. I think this author was the first to use the fog effect for the RM2k, and the first time a saw it was just blown away. That kind of eye-candy is what shows the real power of RM2k

Punk84’s Review, circa 2001

Although the majority of it is RTP, there was effort to make it feel less default. Even the chipset colors was altered to give the towns a vivid look. Aside from a few novelty firsts (such as the fog effect mentioned by Punk84) you won’t really get too much out of this game ultimately. MY GOD are the random battles relentless, they’re even in places that have puzzles or story events. Your characters don’t seem to learn any skills so the combat and progression is really lacking. Despite that, the game accomplishes a lot with the small stuff. The name/dialogue is properly formatted, spelling errors are kept to a minimum, the maps are quite elaborate, and the story’s flow is pretty straight forward. It avoids a lot of common beginner faults and shows what the engine was meant for.

The story is a little generic, starting with an in-media-res where you fight the villain and lose. Surprise! It was all a dream and you wake up out of bed. Even if the cliches are in full force, there is some demonstration of scene direction. For instance there is flash-back scene that happens in the same room that you trigger it in. Transparent past characters appear in the room to show a lapse in time. Flashback writing was common place in just about any RPG, but this game does take a step further into presenting that. The oddest part in the game is when our hero extorts a key from an NPC in order to gain access to the dungeon. He’s a total asshole about it and even his friend tries to reign him in. There’s no prior context to prelude this and it’s kind of just moved on from.

At the end of the day, sometimes it’s not about making the best game ever. It’s just enough to cross over whatever the current standards are in order to show others how it’s done. Creative works often evolve from each other, and it’s pretty easy to observe that in early RM.

Estimated length: 1 Hour or so

Download (Queen’s Court)
Download Mirror (Monkey Productions)
Punk84’s Review (Archive)
GamingW Article mentioning Redmoon Saga (Archive)

Youtube 1 Hour Play-through

Shattered Samurai

Created by: ArCsLnGa StUdIoS
Date Released: January 2003
Engine: RM2000

The late 90s obsession with Japanese culture and anime could be felt throughout many geocities/angelfire fan pages. Often you’d find gifs of SNK Fighters and anime chibi characters without a clue of where the webmaster got them from, other than they probably got it from a similar site themselves. Shattered Samurai is an amalgamation of that all in an RPGMaker game. I recall this topping a lot of download lists on various sites probably because of the title or its liberal use of Rurouni Kenshin images. Regardless, it’s a pretty subpar action game with a story that focuses heavily on the death of the main characters parents (and by heavily I mean literally every NPC references it).

The biggest memory that stuck out to me back when playing it in 2003 was the CMS (Custom Menu System). It was very flashy and elaborate and cumbersome. But the strangest thing is that almost every menu option had a sound effect of (presumably) the author reading them out loud. We can only assume the Kenshin background image are supposed to be the two main characters. The lens flare over anime aesthetic also contributed a lot to a perceived “cool factor” at the time. The ABS combat was sluggish. You could hit enemies if they’re 1 or 2 tiles away making for predictable encounters, but some fights did try to mix it up.

What makes this game a notable time capsule is its ambiguous Japanese setting. The home town is filled with cherry blossom trees, NPCs with conical hats, advice giving ninjas, and kanji scrolls on every wall. Yet main characters will have super western names like Jennifer or Charles, and very modern background elements. Probably the most RM culture part of this game is the house full of characters from other games and media. The writing is sometimes conceited though, often injecting samurai tropes whenever possible and proverbs that come off as wise for the sake of it. There’s a lot of staged conflicts without any particular purpose other than that’s what happens in an anime with lots of swords. It’s a huge misunderstanding of eastern ideals, but the game itself is like lens in which you can see into an anime fan’s mind circa 2002.


Shattered Samurai has been the community proclaimed “asian game”. It seems like the community (mostly gamingw) is seeing it as a bad thing. Guess were all the great RPG ever made come from? Japan maybe? Anyways as an Asian person, I personally loved the storyline about two rival clans. It seems to fit the anime type storyline from many great shows. Although the battle system has its ups and down, I think anyone would be crazy to say that it wasn’t unique and enjoyable. With excellent graphics and a high potential storyline, I just can’t wait for version 2 to come out.

Aznluv’s Review

This game was eventually completed at the tail end of 2002, although there is an earlier demo version and a sequel. Also I’m pretty sure I wrote a review on Dark Dominion claiming it ripped off Rurouni Kenshin and someone commented and defended the game. That’s about all I remember.

Estimated length: 3 Hours

Download (Complete Version)
Download (2002 Demo)

Main website (archive)
GamingW Page (archive)
Dark Dominion Page (archive)
Golden Dragon page and Review + Download Mirror

Youtube Intro Playthrough (No Commentary)
Let’s Play Series by ShadowHawk2012